Co-operative
Progress Tree
Skill 1 = Extra
incentive
This
skill emulates the Naruto trend of making characters constantly push each other
to new levels. This could be represented in a number of ways; you could create
a Naruto-Sasuke type relationship where there is the fierce push of competition
and rivalry. You could also try a gentler approach and copy the Naruto-Hinata
relationship whereas Naruto is constantly encouraging Hinata to push herself.
20=
Genin: 5% exp boost
40=
Chuunin: 10%
60=Jounin:
15%
80=
Sannin: 20%
100=
Hokage: 50%
Requirements
Genin:
1 moment
Chuunin:
3 moments
Jounin:
5 moments
Sannin:
7 moments
Hokage:
10 moments
Skill 2 = Cheer
This
skill means to basically support an ally in whatever it is they are doing. If
your character does not have a very cheering personality that’s okay, it could
be instead them giving a helpful suggestion or even simply moving over to stand
next to the ally. This can be used on anyone, no matter how many moments you
have with them.
Example:
Lee attacks and uses 400 Sta. Sakura uses Genin level cheer, and Lee acts as if
he had used 440.
Genin:
10% chakra bonus
Chuunin:
15% chakra bonus
Jounin:
20% chakra bonus 2 rolls of the die
Sannin:
25% chakra bonus 2 rolls of the die
Hokage:
30% chakra bonus 3 rolls of the die
Requirements
Genin:
5 moments, 20 skill
Chuunin:
7 moments, 45 skill
Jounin:
10 moments, 70 skill
Sannin:
15 moments, 95 skill
Hokage:
20 moments, 120 skill
Jounin
level Extra Incentive.
Skill 3 = Undying love
This
skill means that you love someone with your entire heart and are willing to die
for him/her. If they are ever in serious danger and your character does not do
his/her utmost to protect them you lose all of your moments with them. You gain
the following benefits whenever they are in danger, or whenever your character
is trying to prove themselves in front of them.
Genin:
+ 25% chakra, immune to Chakra deficiency.
Chuunin:
+ 50% chakra, immune to Chakra deficiency.
Jounin:
+ 75% chakra, immune to Chakra deficiency.
Sannin:
+ 100% chakra, immune to Chakra deficiency.
Hokage:
+ 10% chakra per moment, immune to Chakra deficiency.
Requirements
Genin:
4 moments
Chuunin:
8 moments
Jounin:
12 moments
Sannin:
16 moments
Hokage:
20 moments
Extra
incentive Jounin level, cheer Genin level
Skill 4 = Leadership
This
skill represents your character developing leadership qualities (no shit) to
such an extent that it begins to make a significant positive effect upon
whatever team he/she is leading (note these benefits do not apply if you are
not the team leader).
Genin:
+20% bonuses to all rolls.
Chuunin:
+40% bonuses to all rolls.
Jounin:
+60% bonuses to all rolls.
Sannin:
+80% bonuses to all rolls.
Hokage:
+100% bonuses to all rolls.
Requirements:
Genin:
200 Int
Chuunin:
Genin rank, 230 Int
Jounin:
Chuunin rank, 260 Int
Sannin:
Jounin rank, 290 Int
Hokage:
Sannin rank, 320 Int
Requirements:
At
least 10 moments.
This skill means that your character has a
pure soul. Meaning that they are active in any moral struggle between good and
evil, as well as at least moderately wise. This is seen in Naruto, how he
always seems to do what’s right and makes heaps of friends along the way. You
must have at least 5 positive moments to learn this skill.
Genin: 15% chance of gaining an additional
moment with someone whenever a moment is gained (on both sides)
Chuunin: 30%
Jounin: 55%
Sannin: 75%
Hokage: 95%
This
skill is seen when Kakashi talks to Sasuke shortly before he joins Orochimaru
about his dark side. This skill is basically when someone who has experience in
the type of pain that the ally’s character is going through gets a chance to
reduce their number of minus moments.
Genin:
above 10 decreases by 1
Chuunin:
above 12 decrease by 2
Jounin:
above 14 decrease by 3
Sannin:
above 16 decrease by 4
Hokage:
above 18 decrease by 5
Skill 7 = Teamwork –
Combined Attack
A
pair of ninja who know this technique may work together to launch a combined
attack against their opponent.
To
use this technique, the ninja in question must both have actions available to
them. They make one basic attack against their target, using the higher damage
and attack values of each of them.
Eg.
Sasuke and Naruto make a combined attack against an enemy ninja. Sasuke has a
+308 melee attack bonus and 150 strength, while Naruto has a +195 melee attack
bonus and 175 strength. Their combined attack has a +308 melee attack bonus and
deals 175 damage.
Requirement
2
moments each, both ninja must have10 points in this jutsu with the other ninja.
When a team of ninja use this technique they all attempt to attack the same point on a target, in an attempt to punch through the target’s defenses more easily.
Each of the ninja makes a separate attack
against the target. Each of these attacks that hit are added into one attack
total, making it easier to bypass a target’s block or defensive jutsu.
Eg. Sasuke, Sakura and Naruto make a targeted
attack on one opponent. They all make attack totals, and only Naruto misses. Sasuke
and Sakura add together their damage, and the opponent suffers 250 damage.
Requirements
2 moments with each of the ninja involved, 10
points in this jutsu with each of the ninja involved.
With
this technique a team of ninja work together to hit an opponent that would be
beyond their individual abilities. They make one attack against the target,
adding together the attack totals of all the ninja involved. One ninja is
selected as the lead for this attack – only that ninja may spend chakra or deal
damage.
Eg. Sasuke,
Sakura and Naruto launch a coordinated attack with Naruto as the lead. Their
attack total is 783, all of their melee attacks added together, and they deal
Naruto’s damage, 175.
Requirements
2 moments with each of the ninja involved, 10
points in this jutsu with each of the ninja involved.