Genjutsu Tree
Skill
1 = Henge (Transform technique)
This jutsu allows the user to transform his body into
either the guise of somebody else (real or imagined) or into the guise of an
object or animal.
To successfully activate this jutsu you will need to
roll the die, add your skill level in this jutsu, add your intelligence and
beat the corresponding difficulty numbers below. Note that you cannot activate
a higher level Henge no jutsu if you do not meet the requirements for that
level.
Henge can be activated instantly.
Genin: 130 Int, 20 skill, roll of 160 or higher
Chuunin: 180 Int, 40 skill, roll of 230 or higher
Jounin: 220 Int, 60 skill, roll of 290 or higher
Sannin: 250 Int, 80 skill, roll of 340 or higher
Hokage: 270 Int, 100 skill, roll of 380 or higher
Activating G2 requires 30 Sta
Chakra and 60 Spi Chakra.
Skill
2= Kai (release)
This ability enables you to counter any genjutsu that is operating within a certain radius.
Genin: Radius 1m, Genin level Genjutsu
only.
Chuunin: Radius 5m, Chuunin Lvl
+ below
Jounin: Radius 10m, Jounin Lvl
+ below
Sannin: Radius 15m, Sannin Lvl
+ below
Hokage: Radius 20m, Any Lvl
Chakra cost= 50sp 10Sta
To use this technique successfully you must first exceed
the Genjutsu’s skill total (the total used to
generate that particular genjutsu) using your Int plus a die roll plus your skill in Kai and any
spiritual chakra you wish to spend.
Kai can be activated instantly.
Requirements:
Genin: Int 100 Genin Lvl Henge no jutsu
Chuunin: Int 120
Jounin: Int 140
Sannin: Int 160
Hokage: Int 180
Kekkai Konchuu Bunshin no
Jutsu
This jutsu may
only be used by members of the Aburame clan. The
destruction bugs in their bodies assume the form of the user much like the Bunshin no jutsu. The advantage of this technique is
however, that it requires no chakra from the ninja.
Using this jutsu does not take the ninja any time. The
bugs, however, take one second to form a clone.
Requirement:
130 Int
This Jutsu requires a minimum of 350 bugs in order to
be used.
Skill
3 = Nemuri
This technique allows the user to put an unsuspecting
enemy to sleep. To do this you must place your hand upon the victims head,
spend a little chakra and roll with your pure Int
higher than their pure int.
Nemuri can be activated instantly.
Chakra cost = 50 Sta 50 Spi
Skill 5 = Kanashibari no jutsu
A Genjutsu technique where the user stares into the opponents eyes and creates an illusion of
their death appear in his/her eyes. This, if used correctly should paralyze the enemy with fear. As such to use this move eye
contact is essential.
In game terms this means that by spending
100 spiritual chakra you can immobilize a single enemy (more as you get to
higher levels) for as long as you continue to use this technique. You cannot
move from your position while using this technique but you may dodge or block
so long as you do not break eye contact. This jutsu only takes up an action the
turn it is activated, costs 100 Spi per turn and has
a range of 30 meters.
This jutsu takes one second to use. Eye
contact is not essential until the jutsu is released.
Genin: 1 enemy
Chuunin: 1 enemy
Jounin: 2 enemies
Sannin: 3 enemies
Hokage: 5 enemies
This jutsu automatically fails if the
opponent has a higher level focus than your level in this jutsu. The difficulty
for entrapping an enemy is:
Opponents rank multiplied by 100 plus O’s
level of focus multiplied by 50 plus number of O’s.
You must beat this difficulty total by
making a total using your number of moments times -50 (maximum 200) plus your Int plus your skill in this jutsu.
Requirements:
G skill 4,
300 Int.
Skill 4 = Kishibari no jutsu
A genjutsu used
mainly by the shinobi of the hidden leaf village but
open for learning by all. This genjutsu makes the
enemy believe that a large tree has erupted behind them and that vines have
immobilized them.
In game terms this means that the enemy
makes a total using his/her Int against a total you
make using your Int and your skill in this jutsu. If
this succeeds than it means that the enemy succumbs to the illusion but still
needs to be caught by the tree. To see if the tree catches the opponent it acts
just like basic attack no jutsu. The trees speed being equal to your Speed plus
½ Intellect and Int being equal to your Int. If the
tree successfully “hits” the enemy then the enemy is held immobilized without
you needing to spend any more chakra or actions.
To use this technique you must spend 500
Chakra at a 50% mix.
It takes two seconds to use this jutsu.
The tree may act on the second after this jutsu is released.
Requirements:
20 skills points, 300 Int,
Nemuri, Kai, Henge.
Skill 6 = Kokuangyo
no jutsu
This Jutsu allows the user to effectively blind the enemy. It does not physically affect their eyes but it affects the signals coming into their brain and blocks them. In Game terms this means that the enemy gets only half his/her Ranged and combat bonuses In order to blind an enemy you must beat their int with a total using your skill plus your int.
It takes one second to use this jutsu.
Chakra cost: 100 50% mix.
Range – 20 meters, -5 to
total for every meter more.
Requirements:
Int, 250
50 skill
Magen: Kokuni Arazu no Jutsu
Skill 7 = Bunshin
no jutsu
This jutsu creates one or
more phantom clones of the user. The clones disappear when struck. They cannot
touch anything corporal and cannot use any jutsus. Bunshins cannot use any jutsus
and their attributes are all 50.
It takes two seconds to use
this jutsu. The clones may act immediately upon being created.
Genin: up to 3 copies
Chuunin: up to 8 copies
Jounin: up to 15 copies
Sannin: up to 20 copies
Hokage: up to 25 copies
Chakra cost: 10 Spi, 10 Sta (Per clone)
Skill 8 = Taijuu
Bunshin no jutsu
This jutsu creates a large
number of bunshins at a reduced chakra cost. You must
create at least 80 bunshins at a time.
It takes one second to use
this jutsu. The clones may act immediately upon being created.
Chakra cost = 10 Spi, 10 Sta (Per clone)
Requirements:
Bunshin no
jutsu 60 points
Int 250
Kasumi Jusha no Jutsu [Mist Servant Technique]
Like
Taijuu Bunshin no Jutsu,
this technique creates a large group of clones. However, unlike the mass clone,
this technique only creates 50 copies. These copies may sink into and out of
the ground, and appear to be made of a blackish, oil
like liquid when they are not solid. Like normal clones they cannot actually
interact with their surroundings, but unlike standard clones they reform upon
being struck.
It
takes two seconds to activate this jutsu. The Mist Servants may act immediately
upon being created.
Chakra
cost: 500 spiritual and 250 stamina to activate, then 10
spiritual every 20 seconds.
Requirements:
Taijuu Bunshin no jutsu
Kage Tamashii no jutsu
This jutsu allows the user to “hide their soul in the
shadows” basically meaning that the user can become invisible to all around him
(to varying degrees of success).
This jutsu takes three seconds to activate.
Genin: At genin level this technique allows the
user to become hidden to all sentient beings within a 25 meter radius, however
he/she can still be seen out of the corner of enemies eyes, which means that he
can be detected by enemies normally, but that he gains a ½ bonus to dodge and a
½ bonus to melee bonus against all enemies within the affected radius.
Chuunin: at chuunin level this technique allows the
user to extend the radius to 50 meters.
Jounin: At jounin level this technique allows the
user to become completely invisible.
Sannin: At Sannin level this technique begins to
affect hearing, meaning that the enemy cannot hear the user’s breathing or
footsteps.
Hokage: At hokage level this technique’s radius
extends to 100 meters.
Requirements:
Genin: Requires 250 Intelligence
Chuunin: Requires 270 Intelligence
Jounin: Requires 300 Intelligence, 40 stealth
Sannin: Requires 330 Intelligence, 60 stealth
Hokage: Requires 350 Intelligence
Chakra Cost:
50 Spi to initialize (one
second)
5 Spi per second afterwards
Illusion
Harmony:
A genjutsu attack in which the
user makes the opponent believe that they are strapped
down by many chains and that their flesh is melting off their bones.
To succeed in affecting a target, the user of this
jutsu must make an Int + Skill total against their
opponent’s Int. Both characters may spend spiritual chakra.
This jutsu takes 2 seconds to use. The target is
unable to act on the turn they are affected.
Genin: 500 damage
Chunin: 600 damage
Jounin: 700 damage
Sannin: 800 damage
Hokage: 900 damage
Requirements:
Genin: 200 intelligence
Chunin: 220 intelligence
Jounin: 240 intelligence
Sannin: 260 intelligence
Hokage: 280 intelligence
Chakra Cost:
Genin: 300 spi, 30 sta
Chunin: 400 spi, 40 sta
Jounin: 500 spi, 50 sta
Sannin: 600 spi, 60 sta
Hokage: 700 spi, 70 sta
Ma’hi no Jutsu:
A
simple but brilliant technique, Ma’hi no Jutsu, or
the art of paralysis, is a genjutsu all ANBU know. As
the name suggests, this genjutsu paralyses the
victim, leaving them unable to attack, block or move. However, the moment they
are struck the jutsu is dispelled. Can also be dispelled with
a genjutsu counter.
When
this jutsu is used, both the user and the target may spend spiritual chakra up
to their intelligence. Both add that a roll; if the target has a higher total
then the user, then this jutsu has no effect. If targeting more then one foe,
chakra spent for this total counts separately against each of them.
Using
this jutsu takes two seconds, and it is not affected by Handseal
mastery.
G)
Paralyzes 1 foe, 3 seconds
C)
Paralyzes 1 foe, 4 seconds
J)
Paralyzes 2 foes, 5 seconds
S)
Paralyzes 2 foes, 6 seconds
H)
Paralyzes 3 foes, 7 seconds
Requirements:
-
Requires teaching
G) 150 intelligence
C) 170 intelligence
J) 200 intelligence
S) 220 intelligence
H) 250 intelligence
Chakra
Cost:
G)
200 spi, 20 sta
C)
300 spi, 30 sta
J)
400 spi, 40 sta
S)
500 spi, 50 sta
H)
600 spi, 60 sta
Magen: Kokuni Arazu
no Jutsu [Demonic Illusion: False Surrounding Skill]
The
False Surroundings technique is an area Genjutsu that
causes anyone to see an area of the user’s choice, rather than what is actually
there. It can only be used to create and conceal scenery; it could not, for example,
make a group of people invisible.
This
jutsu affects more than just vision, as those it influences believe they can interact
with the illusionary landscape. However it does not make real objects non-existent,
and thus fails if someone encounters something the illusion does not explain (such
as walking into a tree that they cannot see). Also, while people believe the landscape
is real, it does not create any actual effects; someone could believe they have
fallen onto jagged rocks, but their body will not suffer any damage… which they
will soon realize when they try to walk.
Realizing
that the surroundings are fake requires an Int total higher than the user’s Int
+ This skill. In addition, certain conditions (such as the above-mentioned trees)
will reveal the genjutsu automatically.
Using
this jutsu takes 20 seconds.
G)
10m radius
C)
100m radius
J)
500m radius
S)
1km radius
H)
5km radius
Requirements:
200
Int, Henge, Kai
Chakra
Costs:
Genin: 300 spi, 30 sta
Chunin: 600 spi, 40 sta
Jounin: 900 spi, 50 sta
Sannin: 1200 spi, 60 sta
Hokage: 1500 spi, 70 sta
This jutsu also drains 10 spi
every minute that it remains active