Genjutsu Tree

 

Skill 1 = Henge (Transform technique)

This jutsu allows the user to transform his body into either the guise of somebody else (real or imagined) or into the guise of an object or animal.

 

To successfully activate this jutsu you will need to roll the die, add your skill level in this jutsu, add your intelligence and beat the corresponding difficulty numbers below. Note that you cannot activate a higher level Henge no jutsu if you do not meet the requirements for that level.

 

Henge can be activated instantly.

 

Genin: 130 Int, 20 skill, roll of 160 or higher

Chuunin: 180 Int, 40 skill, roll of 230 or higher

Jounin: 220 Int, 60 skill, roll of 290 or higher

Sannin: 250 Int, 80 skill, roll of 340 or higher

Hokage: 270 Int, 100 skill, roll of 380 or higher

 

Activating G2 requires 30 Sta Chakra and 60 Spi Chakra.

 

 

Skill 2= Kai (release)

This ability enables you to counter any genjutsu that is operating within a certain radius.

 

Genin: Radius 1m, Genin level Genjutsu only.

Chuunin: Radius 5m, Chuunin Lvl + below

Jounin: Radius 10m, Jounin Lvl + below

Sannin: Radius 15m, Sannin Lvl + below

Hokage: Radius 20m, Any Lvl

 

Chakra cost= 50sp 10Sta

 

To use this technique successfully you must first exceed the Genjutsu’s skill total (the total used to generate that particular genjutsu) using your Int plus a die roll plus your skill in Kai and any spiritual chakra you wish to spend.

 

Kai can be activated instantly.

 

Requirements:

Genin: Int 100 Genin Lvl Henge no jutsu

Chuunin: Int 120

Jounin: Int 140

Sannin: Int 160

Hokage: Int 180

 

 

Kekkai Konchuu Bunshin no Jutsu

 This jutsu may only be used by members of the Aburame clan. The destruction bugs in their bodies assume the form of the user much like the Bunshin no jutsu. The advantage of this technique is however, that it requires no chakra from the ninja.

Using this jutsu does not take the ninja any time. The bugs, however, take one second to form a clone.

 

Requirement:

130 Int

 

This Jutsu requires a minimum of 350 bugs in order to be used.

 

Skill 3 = Nemuri

This technique allows the user to put an unsuspecting enemy to sleep. To do this you must place your hand upon the victims head, spend a little chakra and roll with your pure Int higher than their pure int.

Nemuri can be activated instantly.

 

Chakra cost = 50 Sta 50 Spi

 

Skill 5 = Kanashibari no jutsu

A Genjutsu technique where the user stares into the opponents eyes and creates an illusion of their death appear in his/her eyes. This, if used correctly should paralyze the enemy with fear. As such to use this move eye contact is essential.

 

In game terms this means that by spending 100 spiritual chakra you can immobilize a single enemy (more as you get to higher levels) for as long as you continue to use this technique. You cannot move from your position while using this technique but you may dodge or block so long as you do not break eye contact. This jutsu only takes up an action the turn it is activated, costs 100 Spi per turn and has a range of 30 meters.

This jutsu takes one second to use. Eye contact is not essential until the jutsu is released.

 

Genin: 1 enemy

Chuunin: 1 enemy

Jounin: 2 enemies

Sannin: 3 enemies

Hokage: 5 enemies  

 

This jutsu automatically fails if the opponent has a higher level focus than your level in this jutsu. The difficulty for entrapping an enemy is:

 

Opponents rank multiplied by 100 plus O’s level of focus multiplied by 50 plus number of O’s.

 

You must beat this difficulty total by making a total using your number of moments times -50 (maximum 200) plus your Int plus your skill in this jutsu.

 

Requirements:

G skill 4, 300 Int.

 

Skill 4 = Kishibari no jutsu

A genjutsu used mainly by the shinobi of the hidden leaf village but open for learning by all. This genjutsu makes the enemy believe that a large tree has erupted behind them and that vines have immobilized them.

 

In game terms this means that the enemy makes a total using his/her Int against a total you make using your Int and your skill in this jutsu. If this succeeds than it means that the enemy succumbs to the illusion but still needs to be caught by the tree. To see if the tree catches the opponent it acts just like basic attack no jutsu. The trees speed being equal to your Speed plus ½ Intellect and Int being equal to your Int. If the tree successfully “hits” the enemy then the enemy is held immobilized without you needing to spend any more chakra or actions.

To use this technique you must spend 500 Chakra at a 50% mix.

 

It takes two seconds to use this jutsu. The tree may act on the second after this jutsu is released.

 

Requirements:

20 skills points, 300 Int, Nemuri, Kai, Henge.

 

Skill 6 = Kokuangyo no jutsu

 

This Jutsu allows the user to effectively blind the enemy. It does not physically affect their eyes but it affects the signals coming into their brain and blocks them. In Game terms this means that the enemy gets only half his/her Ranged and combat bonuses In order to blind an enemy you must beat their int with a total using your skill plus your int.

It takes one second to use this jutsu.

 

Chakra cost: 100 50% mix.

 

Range – 20 meters, -5 to total for every meter more.

 

Requirements:

Int, 250

50 skill
Magen: Kokuni Arazu no Jutsu

 

Skill 7 = Bunshin no jutsu

 

This jutsu creates one or more phantom clones of the user. The clones disappear when struck. They cannot touch anything corporal and cannot use any jutsus. Bunshins cannot use any jutsus and their attributes are all 50.

It takes two seconds to use this jutsu. The clones may act immediately upon being created.

 

Genin: up to 3 copies

Chuunin: up to 8 copies

Jounin:  up to 15 copies

Sannin: up to 20 copies

Hokage: up to 25 copies

 

Chakra cost: 10 Spi, 10 Sta (Per clone)

 

Skill 8 = Taijuu Bunshin no jutsu

 

This jutsu creates a large number of bunshins at a reduced chakra cost. You must create at least 80 bunshins at a time.

It takes one second to use this jutsu. The clones may act immediately upon being created.

 

Chakra cost = 10 Spi, 10 Sta (Per clone)

 

Requirements:

Bunshin no jutsu 60 points

Int 250

 

Kasumi Jusha no Jutsu [Mist Servant Technique]

Like Taijuu Bunshin no Jutsu, this technique creates a large group of clones. However, unlike the mass clone, this technique only creates 50 copies. These copies may sink into and out of the ground, and appear to be made of a blackish, oil like liquid when they are not solid. Like normal clones they cannot actually interact with their surroundings, but unlike standard clones they reform upon being struck.

It takes two seconds to activate this jutsu. The Mist Servants may act immediately upon being created.

 

Chakra cost: 500 spiritual and 250 stamina to activate, then 10 spiritual every 20 seconds.

 

Requirements:

Taijuu Bunshin no jutsu

 

Kage Tamashii no jutsu

 

This jutsu allows the user to “hide their soul in the shadows” basically meaning that the user can become invisible to all around him (to varying degrees of success).

This jutsu takes three seconds to activate.

 

Genin: At genin level this technique allows the user to become hidden to all sentient beings within a 25 meter radius, however he/she can still be seen out of the corner of enemies eyes, which means that he can be detected by enemies normally, but that he gains a ½ bonus to dodge and a ½ bonus to melee bonus against all enemies within the affected radius.

Chuunin: at chuunin level this technique allows the user to extend the radius to 50 meters.

Jounin: At jounin level this technique allows the user to become completely invisible.

Sannin: At Sannin level this technique begins to affect hearing, meaning that the enemy cannot hear the user’s breathing or footsteps.

Hokage: At hokage level this technique’s radius extends to 100 meters.

 

Requirements:

Genin: Requires 250 Intelligence

Chuunin: Requires 270 Intelligence

Jounin: Requires 300 Intelligence, 40 stealth

Sannin: Requires 330 Intelligence, 60 stealth

Hokage: Requires 350 Intelligence

 

Chakra Cost:

50 Spi to initialize (one second)

5 Spi per second afterwards

 

Illusion Harmony:

 

A genjutsu attack in which the user makes the opponent believe that they are strapped down by many chains and that their flesh is melting off their bones.

To succeed in affecting a target, the user of this jutsu must make an Int + Skill total against their opponent’s Int. Both characters may spend spiritual chakra.

This jutsu takes 2 seconds to use. The target is unable to act on the turn they are affected.

Genin: 500 damage

Chunin: 600 damage

Jounin: 700 damage

Sannin: 800 damage

Hokage: 900 damage

 

Requirements:

Genin: 200 intelligence

Chunin: 220 intelligence

Jounin: 240 intelligence

Sannin: 260 intelligence

Hokage: 280 intelligence

 

Chakra Cost:

Genin: 300 spi, 30 sta

Chunin: 400 spi, 40 sta

Jounin: 500 spi, 50 sta

Sannin: 600 spi, 60 sta

Hokage: 700 spi, 70 sta

 

Ma’hi no Jutsu:

 

A simple but brilliant technique, Ma’hi no Jutsu, or the art of paralysis, is a genjutsu all ANBU know. As the name suggests, this genjutsu paralyses the victim, leaving them unable to attack, block or move. However, the moment they are struck the jutsu is dispelled. Can also be dispelled with a genjutsu counter.

When this jutsu is used, both the user and the target may spend spiritual chakra up to their intelligence. Both add that a roll; if the target has a higher total then the user, then this jutsu has no effect. If targeting more then one foe, chakra spent for this total counts separately against each of them.

Using this jutsu takes two seconds, and it is not affected by Handseal mastery.

 

G) Paralyzes 1 foe, 3 seconds

C) Paralyzes 1 foe, 4 seconds

J) Paralyzes 2 foes, 5 seconds

S) Paralyzes 2 foes, 6 seconds

H) Paralyzes 3 foes, 7 seconds

 

Requirements:

- Requires teaching

G) 150 intelligence

C) 170 intelligence

J) 200 intelligence

S) 220 intelligence

H) 250 intelligence

 

Chakra Cost:

G) 200 spi, 20 sta

C) 300 spi, 30 sta

J) 400 spi, 40 sta

S) 500 spi, 50 sta

H) 600 spi, 60 sta

 

Magen: Kokuni Arazu no Jutsu [Demonic Illusion: False Surrounding Skill]

The False Surroundings technique is an area Genjutsu that causes anyone to see an area of the user’s choice, rather than what is actually there. It can only be used to create and conceal scenery; it could not, for example, make a group of people invisible.

This jutsu affects more than just vision, as those it influences believe they can interact with the illusionary landscape. However it does not make real objects non-existent, and thus fails if someone encounters something the illusion does not explain (such as walking into a tree that they cannot see). Also, while people believe the landscape is real, it does not create any actual effects; someone could believe they have fallen onto jagged rocks, but their body will not suffer any damage… which they will soon realize when they try to walk.

Realizing that the surroundings are fake requires an Int total higher than the user’s Int + This skill. In addition, certain conditions (such as the above-mentioned trees) will reveal the genjutsu automatically.

Using this jutsu takes 20 seconds.

 

G) 10m radius

C) 100m radius

J) 500m radius

S) 1km radius

H) 5km radius

 

Requirements:

200 Int, Henge, Kai

 

Chakra Costs:

Genin: 300 spi, 30 sta

Chunin: 600 spi, 40 sta

Jounin: 900 spi, 50 sta

Sannin: 1200 spi, 60 sta

Hokage: 1500 spi, 70 sta

This jutsu also drains 10 spi every minute that it remains active