Jyuken Progress Tree
Skill 1 = Simple Jyuken
This is the opposite of the Tekken (Iron Fist) Taijutsu style. The attacks are softer, more open palm, and cause damage by flowing chakra into the opponent's inner coil system of chakra veins and tenketsu (chakra holes). To use this jutsu you must have Byakugan activated
In game terms this means that the practitioner may spend Spi Chakra as damage when using the Basic Attack jutsu. This damage is at a ratio that changes depending upon the level you have. You may only spend 250 Spi chakra per Jyuken.
Genin: 1:1
Chuunin: 1:2
Jounin: 1:3
Sannin: 1:4
Hokage: 1:5
When you have reached Chuunin level you are able to increase the ratio to 1:3 at a 20% to hit reduction, or to 1:4 at a 40 % to hit reduction etc.
Also every time you hit an enemy the damage that originates from your Spi chakra is dealt twice, first against their Stamina and second against their Spi Chakra.
This also applies with the 3 higher levels but each starts at a higher ratio.
Requirements:
Genin: Genin lvl Byakugan, 140 spd, 20 skill
Chuunin: Chuunin Lvl Byakugan, 160 spd, 40 skill
Jounin: Jounin Lvl Byakugan, 190 spd, 65 skill
Sannin: Sannin Lvl Byakugan, 220 spd, 95 skill
Hokage: Hokage Lvl Byakugan, 250 spd, 120 skill
Skill 2 = Hakkeshou Rokujuu Yonshu (64 divination strike)
A high level Jyuken jutsu, Hakkeshou Rokujuu Yonshu requires incredible levels of speed and high amounts of spiritual chakra. When performed correctly, Hakkeshou Rokujuu Yonshu should prevent the opponent from spending any chakra.
Succesfully using this technique requires the practitioner to make six consecutive hits, however any chakra spent on any of these hits will carry through to the others.
1st hit = 1/8 damage
2nd hit = 1/8 damage (lowers Chakra focusing and Molding by 1 level)
3rd hit = 1/4 damage
4th hit = ˝ damage (lowers Chakra focusing and Molding by 1 level)
5th hit = 100% damage
6th hit = 200% damage (lowers Chakra focusing and Molding by 1 level and prevents the opponent from molding chakra)
Each time you roll to hit the enemy adds his/her die roll to the one previous and so on and so forth until by the end the opponent has added together 6 die rolls.
You may only purchase 100 skill points in this skill.
Requirements:
Skill 50, speed 200, Intelligence 170
Simple Jyuken Chuunin level
Skill 3 = Hakkeshou Kaiten
A Ninjutsu technique where the ninja expels chakra from every one of their tenketsu, effectively pausing any attack moments before it would connect with them. Then, they spin their body like a top while continually expelling chakra from their body in a twisting sphere.
In game terms this means that Hakkeshou Kaiten is another blocking jutsu and when used it will stop virtually any attack but also uses high levels of chakra.
Genin: Can spin for 2 turns in a row.
Chuunin: Can spin for 4 turns in a row.
Jounin: Can spin for 6 turns in a row.
Sannin: Can spin for 8 turns in a row.
Hokage: Can spin for 10 turns in a row.
Chakra cost = 200 stamina 100 Spi chakra
Requirements:
Genin: Spd 275, Sta 350
Chuunin: Spd 320, Sta 950
Jounin Spd 375, Sta 1350
Sannin: Spd 420, Sta 1750
Hokage: Spd 500, Sta 2050
Hakkeshou Rokujuu Yonshu, Simple Jyuken Jounin level.
Skill 4 = Harichakra
This technique allows Jyuken users to create small needles (1 inch long) from their tenketsu on their fingertips and slice through objects made of chakra that are normally unbreakable. This means that you are able to break any net, string or chain made of or imbued with chakra… and of course objects that have no chakra.
Requirements:
Jyuken Jounin level
Chakra cost: 20 chakra a turn (spiritual only)