Personality Progress Tree

 

Determination

Increases the amount of experience gained through simple training. It also gives greater bonuses at various stages.

 

Genin: +1 exp per day + 2% stamina

Chuunin + 2 exp per day, (Can fight while unconscious) +4% stamina

Jounin + 3 exp per day +6% stamina

Sannin + 4 exp per day (Can fight while in a coma) +8% stamina

Hokage + 5 exp per day +10% stamina

 

Focus (Shikamaru)

Gives the practitioner the ability to keep calm and collected no matter what the situation.

 

Genin: The ability to use + ¾ of your Int while calculating your dodge bonus. +2% spiritual chakra

Chuunin: If used in accordance with Leadership Chuunin level the ability to give allies + ¾ Int bonus while calculating their dodge bonus. +4% spiritual chakra

Jounin: A + 25% increase when adding Int to either attacking or resisting Jutsus, i.e. Chuususei Biribiri or Kagemane no jutsu. +6% spiritual chakra

Sannin: If used in accordance with Leadership Sannin level the ability to give allies A + 25% increase when adding Int to either attacking or resisting Jutsus, i.e. Chuususei Biribiri or Kagemane no jutsu. +8% spiritual chakra

Hokage: The ability to enter a trance-like slumber in which all bodily functions slow and the mind is completely invulnerable to all forms of Genjutsu. +10% spiritual chakra

 

Dedicated Specialist (Lee/Gai/Neji/Tenten)

Allows the practitioner to dedicate him/herself to one certain progress tree. (Cannot be used in conjunction with Determination)

 

Genin 1-2 jutsus, + 2 points per day training

Chuunin 1-3 jutsus, + 4 points

Jounin 1-4 jutsus, + 6 points

Sannin 1-5 jutsus, + 8 points

Hokage: No alien jutsus, + 10 points

 

Experienced teacher (Kakashi)

Allows the practitioner to begin teaching techniques at Chuunin level and allows them to give students a + 2 exp bonus per day of training.

 

Requirements: 2 Personality levels

 

Inspiring Leader

Gives a massive bonus to the co-operative progress tree skill cheer. Also lets it apply automatically to any “group” members the practitioner is grouped with and is leading. This means that for example if you were Hokage and Konoha was under attack you could make a dramatic stand on top of the Hokage tower and give all Konoha shinobi massive bonuses.

 

Genin: Gives all friendly or grouped forces genin level focus.

Chuunin: Gives all subordinates the ability to fight at 100% efficiency with up to only 50 stamina.

Jounin: If leading a specialist group (a group using mainly techniques from a tree you are “dedicated” in or a clan technique from your clan) subordinates gain the ability to either add 25% or subtract 25% to/from all totals.

Sannin: Gives all subordinates Jounin level focus.

Hokage: Gives all subordinates the ability to slide into “negative chakra” in other words they do not suffer chakra deprivation, the affects die off after 1 day of no contact with the leader and if they have less than 100 chakra then they suffer chakra deprivation.

 

Each level grants that levels bonuses and all preceding bonuses. Each level requires 3 personality points to gain.

 

Insufferable pride

Grants small bonuses in combat when fighting shinobi of equal or lower rank.

 

Genin: +10% chakra efficiency per rank lower.

Chuunin: + 100% to all rolls per rank lower.

Jounin: +10% to all attributes per rank lower.

Sannin: + 1 rank to all general skills per rank lower.

Hokage: + 20 points to all jutsus per rank lower.

 

These bonuses only begin to apply when the practitioner has less then 10% stamina left.

 

Clan allegiance

This gives a clan member massive bonuses to learning all of clan’s jutsus.

 

Genin: +3 experience when training for a clan jutsu

Chuunin: +4 experience when training for a clan jutsu with another clan member

Jounin: +5 experience when training for a clan jutsu in the clan compound

Sannin: +6 experience when training for a clan jutsu with a clan member in the clan compound

Hokage: +7 experience when training for a clan jutsu with the clan leader in the clan compound

 

Compassionate leader

Is when a leader forms strong compassionate bonds with her/her subordinates, this gives him/her various bonuses in different situations.

 

Genin: +10% chakra efficiency when healing a subordinate.

Chuunin: +10% chakra efficiency when a subordinate has less then 10 % stamina left

Jounin: + 20% chakra efficiency when healing a subordinate.

Sannin: +20% chakra efficiency when a subordinate has less than 10 % stamina left

Hokage: +50% chakra efficiency when a subordinate has less than 10 % stamina left and +100% chakra efficiency when healing a subordinate (they do not stack)

 

Killing intent
This ability means that the shinobi has abandoned any moralistic notions of life being sacred and as such does not hesitate when it comes to dealing out death.

Genin: No negative moments gained when killing an ordinary opponent.
Chuunin: - 10% to your total when attempting to neutralise but not kill an opponent (disarm etc)
Jounin: + 10% to your total when attemptiong to kill an opponent.
Sannin: Cannot willingly reduce damage with an attack.
Hokage: + 10% to your total when fighting an opponent you intend to kill.

 

Emotionless detachment

This ability means that the user does not form bonds with others easily.

 

Genin: + 10% difficulty roll to gaining moments

Chuunin: + 20%

Jounin:  + 30%

Sannin: + 40%

Hokage: + 50%

 

 Medical specialization

This ability allows a medical specialist to specialize in a certain organ or bodily function, much like a brain surgeon or a paediatrician. This ability means that you subtract 10% of the skill cost of all medical jutsus pertaining to this speciality per similar jutsu you already know (max 90%). If you can’t be bothered to do that simply subtract 50% of the skill cost for all future jutsus.

 

Genius (Sasuke/Neji/Kakashi)

A “genius” is able to learn Jutsu far more easily than others due to a combination of brainpower and natural talent.

 

Genin: 1 extra exp point for each 4 spent on a jutsu, general skill or combat style (must be spent on that Jutsu, Skill or Style)

Chuunin: 1 extra exp point for each 3 spent on a jutsu, general skill or combat style (must be spent on that Jutsu, Skill or Style)

Jounin: 1 extra exp point for each 2 spent on a jutsu, general skill or combat style (must be spent on that Jutsu, Skill or Style)

Sannin: 1 extra exp point for each 1 spent on a jutsu, general skill or combat style (must be spent on that Jutsu, Skill or Style)

Hokage: May learn Jutsu that must otherwise be taught without a teaching requirement. Does not gain bonus exp. for points in that Jutsu.