Personality Progress Tree
Determination
Increases
the amount of experience gained through simple training. It also gives greater
bonuses at various stages.
Genin:
+1 exp per day + 2% stamina
Chuunin
+ 2 exp per day, (Can fight while unconscious) +4% stamina
Jounin
+ 3 exp per day +6% stamina
Sannin
+ 4 exp per day (Can fight while in a coma) +8% stamina
Hokage
+ 5 exp per day +10% stamina
Focus (Shikamaru)
Gives the practitioner the ability to keep calm and
collected no matter what the situation.
Genin:
The ability to use + ¾ of your Int while calculating your dodge bonus. +2%
spiritual chakra
Chuunin:
If used in accordance with Leadership Chuunin level the ability to give allies
+ ¾ Int bonus while calculating their dodge bonus. +4%
spiritual chakra
Jounin:
A + 25% increase when adding Int to either attacking or resisting Jutsus, i.e.
Chuususei Biribiri or Kagemane no jutsu. +6% spiritual chakra
Sannin:
If used in accordance with Leadership Sannin level the ability to give allies A
+ 25% increase when adding Int to either attacking or resisting Jutsus, i.e.
Chuususei Biribiri or Kagemane no jutsu. +8% spiritual chakra
Hokage:
The ability to enter a trance-like slumber in which all bodily functions slow
and the mind is completely invulnerable to all forms of Genjutsu. +10%
spiritual chakra
Dedicated Specialist
(Lee/Gai/Neji/Tenten)
Allows the practitioner to dedicate him/herself to one
certain progress tree. (Cannot be used in conjunction with Determination)
Genin
1-2 jutsus, + 2 points per day training
Chuunin
1-3 jutsus, + 4 points
Jounin
1-4 jutsus, + 6 points
Sannin
1-5 jutsus, + 8 points
Hokage:
No alien jutsus, + 10 points
Experienced teacher
(Kakashi)
Allows
the practitioner to begin teaching techniques at Chuunin level and allows them
to give students a + 2 exp bonus per day of training.
Requirements:
2 Personality levels
Inspiring Leader
Gives a massive bonus to the co-operative progress tree
skill cheer.
Also lets it apply automatically to any “group” members the practitioner is
grouped with and is leading. This means that for example if you were Hokage and
Konoha was under attack you could make a dramatic stand on top of the Hokage
tower and give all Konoha shinobi massive bonuses.
Genin: Gives all friendly or
grouped forces genin level focus.
Chuunin: Gives all
subordinates the ability to fight at 100% efficiency with up
to only 50 stamina.
Jounin: If leading a
specialist group (a group using mainly techniques from a tree you are
“dedicated” in or a clan technique from your clan) subordinates gain the
ability to either add 25% or subtract 25% to/from all totals.
Sannin: Gives all
subordinates Jounin level focus.
Hokage: Gives all subordinates
the ability to slide into “negative chakra” in other words they do not suffer
chakra deprivation, the affects die off after 1 day of no contact with the
leader and if they have less than 100 chakra then they suffer chakra
deprivation.
Each
level grants that levels bonuses and all preceding bonuses. Each level requires
3 personality points to gain.
Insufferable pride
Grants small bonuses in combat when fighting shinobi of
equal or lower rank.
Genin:
+10% chakra efficiency per rank lower.
Chuunin:
+ 100% to all rolls per rank lower.
Jounin:
+10% to all attributes per rank lower.
Sannin:
+ 1 rank to all general skills per rank lower.
Hokage:
+ 20 points to all jutsus per rank lower.
These
bonuses only begin to apply when the practitioner has less then 10% stamina
left.
Clan allegiance
This
gives a clan member massive bonuses to learning all of clan’s jutsus.
Genin:
+3 experience when training for a clan jutsu
Chuunin:
+4 experience when training for a clan jutsu with another clan member
Jounin:
+5 experience when training for a clan jutsu in the clan compound
Sannin:
+6 experience when training for a clan jutsu with a clan member in the clan
compound
Hokage:
+7 experience when training for a clan jutsu with the clan leader in the clan
compound
Compassionate leader
Is
when a leader forms strong compassionate bonds with her/her subordinates, this
gives him/her various bonuses in different situations.
Genin:
+10% chakra efficiency when healing a subordinate.
Chuunin:
+10% chakra efficiency when a subordinate has less then 10 % stamina left
Jounin:
+ 20% chakra efficiency when healing a subordinate.
Sannin:
+20% chakra efficiency when a subordinate has less than 10 %
stamina left
Hokage:
+50% chakra efficiency when a subordinate has less than 10 %
stamina left and +100% chakra efficiency when healing a subordinate
(they do not stack)
Killing intent
This ability means that the shinobi has abandoned any
moralistic notions of life being sacred and as such does not hesitate when it
comes to dealing out death.
Genin: No negative moments gained when killing an ordinary opponent.
Chuunin: - 10% to your total when attempting to neutralise
but not kill an opponent (disarm etc)
Jounin: + 10% to your total when attemptiong to kill
an opponent.
Sannin: Cannot willingly reduce damage with an attack.
Hokage: + 10% to your total when fighting an opponent you intend to kill.
Emotionless detachment
This
ability means that the user does not form bonds with others easily.
Genin:
+ 10% difficulty roll to gaining moments
Chuunin:
+ 20%
Jounin: + 30%
Sannin:
+ 40%
Hokage:
+ 50%
Medical
specialization
This ability allows a medical specialist to specialize
in a certain organ or bodily function, much like a brain surgeon or a
paediatrician. This ability means that you subtract 10% of the skill cost of
all medical jutsus pertaining to this speciality per
similar jutsu you already know (max 90%). If you can’t be bothered to do that
simply subtract 50% of the skill cost for all future jutsus.
Genius (Sasuke/Neji/Kakashi)
A
“genius” is able to learn Jutsu far more easily than others due to a
combination of brainpower and natural talent.
Genin: 1 extra exp point for each 4 spent on a
jutsu, general skill or combat style (must be spent on that Jutsu, Skill or
Style)
Chuunin: 1 extra exp point for each 3 spent on a
jutsu, general skill or combat style (must be spent on that Jutsu, Skill or
Style)
Jounin: 1 extra exp point for each 2 spent on a
jutsu, general skill or combat style (must be spent on that Jutsu, Skill or
Style)
Sannin: 1 extra exp point for each 1 spent on a
jutsu, general skill or combat style (must be spent on that
Jutsu, Skill or Style)
Hokage: May learn Jutsu that must otherwise be
taught without a teaching requirement. Does not gain bonus
exp. for points in that Jutsu.